Aether Points

Any adventurer worth his salt has an Aether Drive. This is a small device, usually worn around the neck, or belt, or as a bracelet or even integrated into a weapon. It collects Aether and allows people to use it, in a similar fashion as a wizard's Aether stone. The Aether Drive can hold up to three “Aether Points,” which are shown on a small gauge on the device. Each character starts a session with 2 Aether Points, and one is recovered every time they fell an enemy or roll a natural 20.

Uses of Aether Points

 * Take an additional standard action
 * Halve the damage received
 * Reroll a failed roll
 * Remove a continuous effect
 * Gain a +8 to any skill check, ability check, save or attack roll
 * Double your speed for one round
 * Heal 1D6/level of Hit points (Move action, only on your turn)